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Collisions are impossible to predict. I can't tell whether I am going to hit an enemy, whether the enemy is going to hit me, whether I did hit the enemy. Fortunately, when the enemy hits me, the health bar goes down, which tells me I was hit. I find it difficult to navigate the terrain because the sword gets stuck in the environment, because its collider doesn't match the model. Bad idea.

For me the game crashed twice, when I got to 60% health or so. No idea why. I'm on Win 10 64.

The game has pretty models and cool post processing effects, but it looks bland and uninteresting. All of the environment is grey, the enemies are all green.

Unplayable for me.

Thanks for the feeback!

We honestly didn't test the game enough getting carried away by our enthusiasm, and that the deadline was 2 hours away when we finally built the project for testing. I encountered a crash and found the reason, patched it then we both tested it by playing the game twice each from start to end, didn't experience any more crashes, so we assumed it was solved. Apparently it was not.

About hitting the enemies, there is a particle effect that plays only when you hit an enemy, a red spark burst thing, but I guess it wasn't as obvious.

Now we know for sure what we need to improve :)