Uh oh… after some self-research, apparently the jitterness issues are kinda Godot 4’s fault.
https://www.youtube.com/watch?v=wgUiZ7E19eM
I’ll see if changing the physics engine to rapier2d/box2d or tick-rate can fix it
Uh oh… after some self-research, apparently the jitterness issues are kinda Godot 4’s fault.
https://www.youtube.com/watch?v=wgUiZ7E19eM
I’ll see if changing the physics engine to rapier2d/box2d or tick-rate can fix it