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A jam submission

Hands UpView game page

A short climbing game
Submitted by SeoFer (@seofernando), Miloski! (@cystole) — 1 hour, 11 minutes before the deadline
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Hands Up's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#313.0003.000
Gameplay#453.0633.063
Aesthetics#493.1253.125
Overall#492.8132.813
Sound#952.0632.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

I encountered some bugs from time to time but it is expected at such a hard concept to implement. Great job! Keep up the good work!

Submitted(+2)

Reminds me of Heave Ho :D There is some weird physics related bugs, but overall it was fun to play

Submitted(+2)

Really good game, kinda crazy the thing you did there with the hands to climb, really good job! it did was a bit hard tho.. but really nice!

Submitted

adjust collisions near the floor, jumping outside the moss does not work

Developer (1 edit)

Heya! Thanks for playing my game.

I made it on purpose as an attempt to tell the the player that he could only do actions (jumping/grabbing) while on moss 😅

Didn’t have time to improve much of the level design but thanks a lot for the feedback!

Submitted (1 edit) (+2)

Played it again and got quite far! It's really cool and unique (reminds me a bit of a game i made before haha) and the artstyle is very cute. I think if the mechanics were a bit more consistent and clearer it would help a ton (sometimes i cant tell which arm is left and which is right.. maybe it's a skill issue?)

Submitted(+1)

this game is cool, I realy like the art style, maybe the static camera can make some jumps a little bit harder but is not a big problem

Submitted (1 edit) (+2)

I really like this game. i hope you like my gameplay video on the general discord chat. the mechanics are REALLY FUN. i like how the theme for mutation is the arms lololol

the only problem is that the character randomly catapults for no reason ):

Submitted(+2)

I'm really bad at it, but the mechanics are cool! If there was one thing I could change, I think it would be the static camera, it made it really hard to do certain obstacles as I flashed between scenes on the edge of transition.

Developer (2 edits) (+1)

Yeah you’re right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.

We chose a fixed camera as it helped streamline a bit of my team’s artist (@cystole) workflow in some places.

image.png

image.png

We also got a bit inspired by how Rainworld and Jump King’s camera work.

I would have to find a way to solve this one out, either by better level design or some clever background transition.

Thanks for the feedback :D

Developer (1 edit) (+2)

Erm… I accidentally deleted my submission while fixing a minor physics bug and can’t update it.

I re-uploaded it as another project here :[

[NEVERMIND THANKS MODS!]

Developer (2 edits) (+2)

Uh oh… after some self-research, apparently the jitterness issues are kinda Godot 4’s fault.

https://www.youtube.com/watch?v=wgUiZ7E19eM

I’ll see if changing the physics engine to rapier2d/box2d or tick-rate can fix it

Submitted(+2)

Cool game! It's a bit buggy though, I loved the mechanic of rolling and jumping but once the hands got introduced I got stuck, it has alot of potential though!

Developer

Thank you :D

Yeah… I recently found out that Godot (the game engine I was using) recently ditched their Bullet Physics Engine by an in-house one and the result out of the box is… 😅 Sometimes not the greatest.

I came with a quick patch that increase the physics time-step so it jitters less. If you’d like, feel free to give a second try. Cheers!

Developer(+1)

I will admit the game is a little (maybe a lot) buggy, but I still had a very fun and challenging time getting to the top! I had a lot of fun drawing assets for you (although I wish you put more rocks ;]) This is one of my favorite game jam submissions, and with a little finetuning and better explaining of the movement- I think it would be unbeatable in terms of fun and incorporation of both themes! <3

Submitted(+1)

Neat game! I wasn't able to beat it because my jump kept breaking, but it seems pretty solid!

Developer

Thank you! And sorry about your experience :[ I had some issues working with the physics engine (I regret not taking physics now)

I had pushed a small patch increasing the physics tick-rate so the game should be is way less jittery now.

If you’d like feel free to give it a second try :D

(+1)

This game has a lot of personality. It's so cool how the blue balls expression changes, and the level art is also very good. I really would have liked to keep playing to see the rest, but I could not figure out the climbing controls. I got the first hat, which made me giggle when I saw the blue ball wearing cowboy boots. Nice job!

Submitted(+2)

Awesome job! Very challenging submission!