This but unironically
SeoFer
Creator of
Recent community posts
Thank you :D
Yeah… I recently found out that Godot (the game engine I was using) recently ditched their Bullet Physics Engine by an in-house one and the result out of the box is… 😅 Sometimes not the greatest.
I came with a quick patch that increase the physics time-step so it jitters less. If you’d like, feel free to give a second try. Cheers!
Yeah you’re right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.
We chose a fixed camera as it helped streamline a bit of my team’s artist (@cystole) workflow in some places.
We also got a bit inspired by how Rainworld and Jump King’s camera work.
I would have to find a way to solve this one out, either by better level design or some clever background transition.
Thanks for the feedback :D
Uh oh… after some self-research, apparently the jitterness issues are kinda Godot 4’s fault.
https://www.youtube.com/watch?v=wgUiZ7E19eM
I’ll see if changing the physics engine to rapier2d/box2d or tick-rate can fix it
Pretty cool arena shooter!
I would be nice to move a little faster (and for the double jump too) Also here is a good GDC talk about how they did AI in Doom https://www.youtube.com/watch?v=2KQNpQD8Ayo