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SeoFer

25
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6
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3
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A member registered Mar 30, 2019 · View creator page →

Creator of

Recent community posts

This but unironically

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Really liked the concept of putting cells around your self for protection.

I wish there was a faster game mode; like speeding up the enemies and resources-rate

Good job!

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Really fun game! I wish it had more levels xD

I wish there were less places that you could get soft locked (had to restart a few times after missing some jumps.)

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Heya! Thanks for playing my game.

I made it on purpose as an attempt to tell the the player that he could only do actions (jumping/grabbing) while on moss 😅

Didn’t have time to improve much of the level design but thanks a lot for the feedback!

I loved the sounds! You put a lot of attention on the small details.

The game-play loop is also pretty fun.

Only think I could say is that I wish there was some more variety (power ups, enemies, etc.)

But everything is pretty solid already xD

Awesome job!

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Hey really cool level design!

Quick tip! Don’t forget to disable your texture filtering.

I imagine you didn’t have enough time but it would be interesting if the player could have some mutations like in Vampire Survivors after each wave.

Thank you! And sorry about your experience :[ I had some issues working with the physics engine (I regret not taking physics now)

I had pushed a small patch increasing the physics tick-rate so the game should be is way less jittery now.

If you’d like feel free to give it a second try :D

Thank you :D

Yeah… I recently found out that Godot (the game engine I was using) recently ditched their Bullet Physics Engine by an in-house one and the result out of the box is… 😅 Sometimes not the greatest.

I came with a quick patch that increase the physics time-step so it jitters less. If you’d like, feel free to give a second try. Cheers!

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Yeah you’re right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.

We chose a fixed camera as it helped streamline a bit of my team’s artist (@cystole) workflow in some places.

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We also got a bit inspired by how Rainworld and Jump King’s camera work.

I would have to find a way to solve this one out, either by better level design or some clever background transition.

Thanks for the feedback :D

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Erm… I accidentally deleted my submission while fixing a minor physics bug and can’t update it.

I re-uploaded it as another project here :[

[NEVERMIND THANKS MODS!]

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Uh oh… after some self-research, apparently the jitterness issues are kinda Godot 4’s fault.

https://www.youtube.com/watch?v=wgUiZ7E19eM

I’ll see if changing the physics engine to rapier2d/box2d or tick-rate can fix it

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Loved the game and the art.

I know there is a HELP button but it would be nice to have some tool tips when you hovered over the selected items.

👍 Pretty good overall 👍

Cool arts style! As people mentioned: more i-frames a bigger sword attack hitbox or a small boss attack delay would make the game more enjoyable.

Awesome game! The aesthetics are on point

Interesting game concept, I really liked the sprites!

I would personally increase the level size, as other said controls feel a bit slippery.

Interesting concept, but bouncing the projectiles off the planets is quite hard.

Loved the aesthetics tho.

Cool concept.

Don’t forget to change your texture filtering from bilinear to point filter (unless it was on purpose)

Interesting game, good work.

It would be interesting if the knight’s attack range was a bit more forgiving I can barely get 700

Awesome submission, loved the light effects

Pretty cool arena shooter!

I would be nice to move a little faster (and for the double jump too) Also here is a good GDC talk about how they did AI in Doom https://www.youtube.com/watch?v=2KQNpQD8Ayo

Cool game! Please add some restarting functionality. Also it would be interesting if you guys did some extra polish on the UI

Not sure why but the game is very laggy for me