For a single-person effort, this is an impressive result (especially with those 3d models and audio!)
The concept suits the theme well, the game appears to work without bugs (although I didn’t realize at first that I was meant to hold space and not spam space or something), and it’s a rather good proof-of-concept.
Still, I suppose the game could still use a lose condition/score system/HUD, perhaps the ‘curing’ process should be a bit more skill-based (perhaps giving the player a sequence of button prompts, allowing skilled players to cure patients potentially very quickly - in turn allowing the game to become a lot more fast-paced due to the greatly reduced minimum length of time needed to cure a single patient), and I’m not entirely sure if the ‘two wards either side of a corridor and you can’t see both at once so there’s no real way of knowing if someone’s waiting in the other ward’ is a good idea or not (tbf I didn’t realize about the lower ward until I was several minutes into the game. not sure if the best solution would be to stick to one ward room, or just add some sort of UI to indicate that there’s people waiting in the other waiting room (and keep the whole ‘running between rooms to treat patients far away from each other’ stuff)).
Despite that, pretty good game overall, I’d say :)