i have updated the game i hope this new iteration let you play it properly while i finish the enhanced port to Godt 4.2.2
Sorry for the late reply, after the first cutscene and being dropped into the next level is when it happens.
As soon as you move from the starting position the camera will snap to the ground, when moving the camera is on the player's head but quickly snaps to the floor (in the original room) as soon as the player stops moving.
Specs:
Operating system: Fedora Linux 39 (Workstation Edition) 64 bit
Disk: 1TB NVME
CPU: Ryzen 5 5600 x 12
GPU: NVIDIA GeForce RTX™ 3060
I am also using Wayland.
thank you for your reply i have post a New update i temporally remove the first level now the game start after the cinematic i hope if fix the issue.
Is weird because in the computers i try it that issue doen't happening.
At this moment i'm porting the game to Godot 4.2.1 reworking code, taking advantage of the new oclusión curling, adding more resolution options and keybinding and now using Vulkan instead of the OpenGL 3 of Godot Engine 3.5.3.
And i will add some little extra content.
I hope the new update published few days ago (with the first level removed temporally fix this weird bug)
And i hope i have finish the porting before finishing this month.
Again thank you for the reply and sorry for the inconvenience of this bug.
The New update is the 1.5.3
Please tell me if this version works fine.
Also maybe tommorow i will post new info about the current state of the port to Godot 4.2.1
As i promise this vide shiws the progress of porting and improvements of the game in Godot Engine 4.2.1 i hope have everything vere the end of the month
here is the post with the Video
https://eduardodeadpixel.itch.io/from-the-deep-web-zero/devlog/677758/porting-th...