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What a great concept and execution. Not to mention an impeccable GDD :)

I don't know if it was Proton-related (ran it under Linux Steam), some instability in my system or something else entirely (maybe how many times I died to the spikes!) but I was able to reproduce several game crashes on the... maybe third or fourth level, with the spike pit at the bottom? Seemed to occur after about three or four deaths. Other jam games including some quite demanding 3D ones (and other Unity games) have been performing well, so just thought I'd mention it in case there was an issue with resetting the player after a death or some such.

It's the kind of thing you only find out with people like me who suck at platformers!

Thank you for the feedback and for playing! And thank you for letting me know about the player reset bug. It *could* be an issue with running under Linux as this is the first time I've heard about it, but I will try and recreate it when I get back to development.

Thanks again!

Please don't try to recreate it! Heh. Unfortunately I discovered this morning that my current CPU config is not stable under load. It's flaking during compiles etc. My guess is, that particular level has a bit of a high CPU requirement for some reason, and it was dying. Definitely not your fault :)

haha, thank you for the update. Might have saved me a frustrating hour of trying break my game on purpose.

Yeah I had nightmares of you spending hours looking for crashes when I'm basically a dumbass XD