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(+2)

Best of the top-down shooters I've seen so far!

There's a lot of polish that is put into this game, and it feels pretty good! I played this game when you first submitted it, and it's impressive how quickly you polished it up during the jam! The arena felt unique, but I wish there was a bit more to do while waiting for the slugs. 

You thought you could sneak in a little adaptive audio didn't you? I freaking LOVE adaptive audio, and you got that going in a game jam? At first I thought I was imagining it, but then I realized I was right! When the slugs start spawning, the music gets funkier! Nice touch, that's a super neat detail!

I will say, the game felt pretty hard to me. I can see from your screenshot that you've got other arenas, but I wasn't able to make it to any of them. Unless I'm missing something core about the game, that probably means pulling back on the difficulty is the way to go. You always want to err on the side of players seeing all of your content.

Everything felt cohesive and fun. I wish there was more content, but that's always how you should feel after playing a good game.

Great job, and good luck with the competition!

(+1)

Thank you so much! Yea we had a really difficult time balancing the game due to the time constraints. I tried to collect as much feedback during the game jam period but by the end I had to pull an all-nighter just to implement a third of it.

I really appreciate the kind words of encouragement! 

(+1)

By the way, IDK if I'm still up there, but I was 1st place on your game's leaderboard the last time I played!

(+2)

We only had one leveL created for this jam.
There are large and small zones to diversify the tactical environment. 

Thanks for the feedback. )

(+1)

Yea, we have just one arena but very big. I was really insistent about that because I didn't want to lock large bits of content away from most players. But it's already big as it is- it's easy to miss parts of it.

Glad you noticed the adaptive music I did, tbh I find it hard to Not put adaptive music and audio in my games just cause i love it so so much, thanks for playing!