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Thanks for playing and comment!

In this build, we deliberately abandoned the bullet mechanic, as it would increase the difficulty in large battles. We have focused on the possibility of exterminating a large number of enemies in a short period of time; we will think about adding a tactical component further.

Previously, a colleague also suggested adding reloading; I think these two mechanics can be combined into a conditionally “Hard” mode.

Good idea, thanks a lot!