I feel like this game has potential.
I think the movement is a bit annoying, tho. Since you can only walk to a direction after you've faced towards it, moving around is really slow, which is a bit frustrating, since you have to go back and fort a lot in this game. There is also some problems with the menu. Selecting items with the mouse often doesn't work, and sometimes the arrows dont take you to the item that's next to the current one, but skip to the item that's 2 or 3 squares away. Also, after I died, a lot of sprites changed, which was weird. These are my main complaints, tho.
I really really like the climax. The art is great, and so is the music, both passing some RPG vibes that I really enjoy. The gameplay is pretty straight forward, with an easy-to-use menu and intuitive fighting, which is a strength. It's also smart that you make small changes to each level's aesthetics, in this case changing their color, which kinda avoids the "this is always the same" feeling. The game is clearly puzzle-based, but adding combat was really cool, it adds some variety and life to the experience.
Honestly, the aspect that made me not get to the end of it was the movement, for it really reduces the pace of the game, imo. Other than that, it's a simple but fairly entertaining game. Nice job!