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A really nice VS type game! I had strange audio issues (uncommon sample rates?), but other than that it was a nice entry with that classic "OH CRAP" intensity in gameplay! I think the difficulty curve could be slightly tweaked, but other than that great entry! The audio and graphics were cohesive and it has a great vibe to it. Really nice jam entry! :D

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I had strange audio issues (uncommon sample rates?)
I noticed that as well! I wonder if this is a web embed problem specifically. Maybe you know more than I do about audio in games? I'll definitely audit my game audio's sample rates

I think the difficulty curve could be slightly tweaked
Yeah? What would you change?

Thank you for playing our game!

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It might just depend on the engine you're using or how the audio is being played. Typically most audio is 44.1k but sometimes it can be 48k. Is the audio being streamed instead of loaded in? Honestly I don't really know *that* much about audio but ive had issues before with streaming large audio files before. Overall, IDK though. lol. Might just have to try some different settings to see what fixes it. It could be an HTML5 issue with whatever engine you are running for certain sample rates. haha.

As far as difficulty I found it gets quite difficulty a bit to fast maybe. I was only able to get like 3 powerups before I became quite overwhelmed, so maybe just slightly dulling the spawn rate in the beginning of the game a bit? That could also just be because I suck too, so take my opinion with a grain of salt. lol. Depends on the type of audience you want playing your game I suppose. I'm not really good at games so I tend to prefer more relaxed difficulty curves, but that is just me. haha. :)

Great entry though! Well done! :D

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Got it, thanks! Thanks for your intuition as well. I see what you mean though.

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I think I found the culprit of the problem! 

The game engine has a output latency for the audio driver. I was able to reproduce the same or similar problem on my android, and by increasing audio latency, the audio glitches ceased.

woo-hoo! Didnt think about output latency! Nice!