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(+1)

Very cute artstyle and interesting combat system. Your tutorial was great. Sometimes it was hard for me to block the enemy attacks, although I think, I was blocking the right direction. So I went for a hit and run tactic and always circling around the enemies, but it was not easy to trick the enemy AI, very well designed.

Only made it to level 7, then there were too many enemies for me to handle. The music was really great and energizing. Altogether a very fun, competent and polished entry!

BTW: I love my little soy bottle companion, but could he please not block my shots? ( ̄o ̄)

(1 edit) (+1)

The player hitbox is slightly bigger than the model. The reason for this I think is a combination of me being lazy and a little worried that blocking would be too easy if i reduced it. Also if the attack hits a character before hitting it's weapon, so in those cases attacks do go through your weapon. 

It could also actually be the hit detection not working. I am in some cases manually setting the katans rigidbody rotations, which could mess with its hit detection. Was going to find a better way of doing it but had to prioritize other stuff, did not think it was a problem, but it appears it might be. I'll look into it.

Glad you liked it otherwise :) getting to level 7 is not bad at all!