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(+1)

Cool premise and very smooth drifting mechanic!

I had trouble understanding where the courses started, and ended, how I was being scored, and what the scimitar cursor was for.

I ended up just breaking out of the track boundaries and rippin' some shitties out on the open sea, which was very fun. Think a more open course and some sort of coin collection would go a long way.

Thanks for playing it.  The cursor was just for the pirate feel, it served no purpose while sailing the ship, I removed it later but it was after the jam ended. I think I'll clarify the start and end points a bit, so there's less confusion. The coin trails could be an interesting idea, may even lead to some kind of upgrade. I didn't want to seal the player in a box, and it felt more fun to not have a speed limit.