Thanks for playing and writing about it. I didn't get around the teaching bit, as I ran out of time, but there were plans to make the ingredients and the items (Knife, Mortar, Mallet) unlock as you learn the basics of moving stuff in containers, as to not overwhelm the player too much.
NanoNikkelBolha
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Thanks for playing it. The cursor was just for the pirate feel, it served no purpose while sailing the ship, I removed it later but it was after the jam ended. I think I'll clarify the start and end points a bit, so there's less confusion. The coin trails could be an interesting idea, may even lead to some kind of upgrade. I didn't want to seal the player in a box, and it felt more fun to not have a speed limit.
Thanks for playing. I felt like I didn't have enough data and things in general to display, and also added a reset position button. Although I am biased, as I know every minute detail about the game, so I didn't think it needs any explanation. The arrow could be a nice touch. Any other ideas to improve?
Thanks for the feedback. I know of most of these, however I didn't dare change anything in fear of breaking the game.
With that in mind:
- On the map, the scores are reset, and only updated when you finish that race. I'll look into it.
- I didn't want to limit the player with a speed cap or a closed off border, this is why I put in a reset system, placing the ship back to the place it entered the map.
- This typo was not in the code, so I didn't notice, you have a keen eye.
- I couldn't recreate the third race thing, only when I got a score above 10. Please could you elaborate this one?
- The turning speed of the ship is toned down as you move faster (also indicated by the ship's sail animation)