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NanoNikkelBolha

15
Posts
A member registered Jan 12, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing and writing about it. I didn't get around the teaching bit, as I ran out of time, but there were plans to make the ingredients and the items (Knife, Mortar, Mallet) unlock as you learn the basics of moving stuff in containers, as to not overwhelm the player too much.

Thanks for playing it.  The cursor was just for the pirate feel, it served no purpose while sailing the ship, I removed it later but it was after the jam ended. I think I'll clarify the start and end points a bit, so there's less confusion. The coin trails could be an interesting idea, may even lead to some kind of upgrade. I didn't want to seal the player in a box, and it felt more fun to not have a speed limit.

Thanks for playing. I felt like  I didn't have enough data and things in general to display, and also added a reset position button. Although I am biased, as I know every minute detail about the game, so I didn't think it needs any explanation. The arrow could be a nice touch. Any other ideas to improve?

Nice game. the auto-attack upgrade is really nice, the damage upgrade feels impactful at first, but really fades as time goes by. 

Nice one. The last few level made me think, but were a bit frustrating, maybe an undo button could make it a tad bit better. Also it feels like a complete game.

Thanks for the feedback.  I know of most of these, however I didn't dare change anything in fear of breaking the game.

With that in mind:

- On the map, the scores are reset, and only updated when you finish that race. I'll look into it.

- I didn't want to limit the player with a speed cap or a closed off border, this is why I put in a reset system, placing the ship back to the place it entered the map.

- This typo was not in the code, so I didn't notice, you have a keen eye.

- I couldn't recreate the third  race thing, only when I got a score above 10. Please could you elaborate this one?

- The turning speed of the ship is toned down as you move faster (also indicated by the ship's sail animation)

Glad you enjoyed it. Didn't have the heart to limit the max speed, as I felt it was more fun this way.

Thanks. The upgrade was rushed a bit, just wanted to try changing the acceleration by dialog along with the sails colour.

Thanks for the feedback. Might add some drag to it, at this time it just slowly slows down. Thought about having a speed cap, but figured it was more fun this way, and it does no harm right now.

Cool to see you on the path to continue developing such a fun idea.

Very cool one.

Feels like the O2 level should only decrease when the head is submerged, not just the foot. But it could also be some kind of durability for the suit.

Thanks for sharing it with us.

Really liked that you fail fast, and can get back to playing it instantly. As you mentioned, it could do better with some sound. The concept itself is great. Keep up the good work.

Nice game, definitely not a cursed game

Seems like a fine start. I learned that I can jump on the walls, but it's quite inconsistent.

Nice one. Feels like a realxing game.