On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

wmegla

14
Posts
A member registered Dec 08, 2023 · View creator page →

Creator of

Recent community posts

Another super fun tubular game! I liked that it was a same-same, but different little sequel to Horizon Crisis: Earth. Also, controller support is so sick, definitely need more of that. Great work on the art, puzzles, and mechanics. If I didn't play these at work I would probably love the sound too!

Still too dumb to solve the puzzles quick quick tho.

Super excellent exquisite game! The character art and machine interface screens were on point, the coffee was a great hidden power-up, and the animation when you're caffeinated made me smile. The only critique I had was wishing I didn't have to read the dialogue every new day, I just wanted to get puzzling!

I was too dumb to solve the puzzle in a timely manner tho.

Gonna have frikkin nightmares about those Meansters tonight for sure.

Really fun, simple gameplay loop. Great work for your first-ever game! Very chill, low-stakes game, which is sometimes exactly what you need.

The only thing I did not enjoy was listening to The Itsy Bitsy Spider on repeat. It's fire, but after the 10th loop, my legs are tired from dancing. I would recommend adding in some additional tunes to groove to while you play.

I think that it could benefit from some sort of Meanster locator too, either a minimap or compass, but get it if you consciously choose to not include those.

Overall, very impressive work!

(1 edit)

Great game to play!

I liked your gameplay loop and the strategy it involved. Overall, I think that your tutorial has been my favorite yet and I immensely enjoyed your pixel art.

Great work, thanks for the fun!

Super fun idea! Loved all of the pop-ups, they got wild for a minute there.

Very well-built and smooth game, only wish I could upgrade my cursor and upgrades to destroy more viruses!

Hey, this is a pretty fun game! Great job, especially for your first game attempt!

I like your art and enjoyed playing while I could, it kept forcibly reloading due to memory usage. I also would have liked a bit more of a tutorial on the first room, maybe starting with movement keys, then jump, then double jump, and an explanation of why my eyes turned red.

I think you have a solid start to a potentially very fun game, keep up the great work! Your mechanics all felt very smooth when playing.

I love me a good TD game! Great work for your first game jam and I like the premise of the map spreading as the rounds go by.

However, I do wish that the map started in fullscreen and as it grew slowly zoomed out. The small square in the top left corner of the screen is a little hard to navigate.

What do each of the towers do? It was tough to understand which towers did what and how to strategize against enemies.

Did you have a specific reason for starting with $125? Nothing in the game was worth that $5 and the number of towers I could place couldn't reliably defeat enemies. So either more cash, weaker enemies, or more powerful towers would have been helpful.

Overall, I think you have a very solid start and with a little polishing could be a super fun TD!

Fuck that Pong ball lol. I had a lot of fun!

Was confused at first, this could benefit from a tutorial instead of putting it on the player to pause and figure it out. Once I got into the arcade didn't fully understand why I was vacuuming (?)  game cabinets into non-existence but had fun doing it!

When I entered that Pong cabinet I was feeling my oats, then I got schooled by the ball... Overall solidly good time and I liked your old man with a vacuum art.

Great art and game mechanics! I really enjoyed the simple text tutorial as you progress through the level.

I had trouble seeing the "Spacebar To Jump" when I first played, so maybe expand the light area by like 10%? Also, why not use W as jump, it was a little hard spanning ASD, SPACE, and SHIFT when playing (I have the dainty hands of a victorian child).

Thought the premise was fun though and the Dash function was sweet! Keep iterating!

Cool premise and very smooth drifting mechanic!

I had trouble understanding where the courses started, and ended, how I was being scored, and what the scimitar cursor was for.

I ended up just breaking out of the track boundaries and rippin' some shitties out on the open sea, which was very fun. Think a more open course and some sort of coin collection would go a long way.

I had an absolute blast playing this game and I didn't manage to make a single PB&J!

I thought the knife 'schwing' was really clean and had a ton of fun failing miserably. Your glass clinking noises were really on point.

My only critique is that I wish it were a little easier on the whole to encourage me to play longer. 

Great work!

I had trouble right off the bat getting it to load fullscreen, it just stayed in the top-left of the screen and the rest was black. Also, feel like the bee was heavy, like it plummeted to the ground, felt like I was working out to fly. I also had trouble stunning enemies, but that definitely could have just been me not being güd. On Level 1 was there more stuff past the hive? I saw the hive and bee-lined it, but saw some pollen and coins further along as it closed.

Overall though I had fun! I liked the premise and the different enemies, the toothy flowers that launch into the sky surprised me and I thought the regen process for them was creative.

Super fun Qbert-esque game! Maybe I'm just an idiot, but the WASD controls were a little jarring. I couldn't quite wrap my head around the controls and had trouble consistently jumping to the intended tile.

Overall though, I enjoyed the game, loved the pixel art, and has a very satisfying gameplay loop.

Hey hey, this was a super fun lil game! Especially for your first-ever publicly released game!

I was a little unsure of what I was supposed to be doing (because I'm illiterate and didn't look at the instructions), but once I started cruising I realized I just needed to escape.

The only critique I have is that when the toxic slime starts rising, it could go a little slower to make it feel like your character is trying to escape the lab before it fills up. It filled the whole screen so fast, that I had an absolute panic before I realized I could survive thanks to the character's forward thinking in wearing a hazmat suit.