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That shouldn't be required, and isn't turned on in my test project where I was trying to duplicate your crash.

I'm glad it's working for you now, though. Let me know if you have any other issues.

(9 edits)

Thank you!

I have run into another issue. Two attacks are occurring despite the off hand having no weapon equipped, having a main weapon and a shield equipped or when wielding a two handed weapon. This second attack with a main+shield equipped has no animation.

The Barehanded Attack parameter doesn't change any of this for me.

  • Fresh game save
  • Did not use <Forbidden Wtypes: x y z> note tag
  • Dual wielding set on an actor by actor traits
  • Actor does not start with any weapons
  • Disabled all plugins aside from: Community_Basic, YEP_CoreEngine, YEP_BattleEngineCore, YEP_X__ActSeqPack1&2, Ramza_DualWield, YEP_SkillCore, Ramza_X_DW_MenuExtension
  • YEP_BattleEngineCore is set to "STB"