the visuals on the background are very cool. How did you make them?
Viewing post in space voxels #procJam2023 #incomplete comments
Thank You!
Page background generated with my pen.
In-game textures and levels also whole generated. Most textures just a Red,Green,Blue,invR,invG,invB,Opaque-border-to-show-transparent with or without rects and color marks over it. (couple of FORs iterating over colors and options to fill html5 canvas)
Terrain is a Perlin noise and all other just my own reinvented(But no so different from well known) algorithms...
Cool! I'l be following Your progress.
Main concept making my maze looking infinity it's generating as on surface of torus eg wrap left-right/up-down.
I make some research about post generating "worm" from cut-ended tiles, but make no real prototype.
My main idea it's making something like chess - "dark fields" generated as worm-tex-gen v2 with seed by position and "white fields" generated as prolonged ends from seeded fields.
I think it's give cool effect but I steel not implement it.
I call it worm because it's can be run on pre-existing field and flood while map organically. Also I tries to make liven maze, where walls have some stages and can grow naturally reacting to Your invention.
Sorry if my English too hard to understand...