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(+1)

Awesome, thank you! I agree regarding the enemies being kinda... meh haha

I blame running out of time. I considered having more aggressive enemies, but I didn't want to risk the game ending up too difficult due to poor balancing. Well, who knows, maybe someday I'll make a post-jam version. Having at least 10 levels would be enough I think.

Also, thanks for the compliment regarding the solo dev 🙂 it's a lot of work sometimes, but I find it very rewarding at the same time!