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(+1)

okay, so, I like the style, but what I found a bit weird is how the main challenge of the game comes from weird controls. Like I get, it looks intentional, like you don't expect good controls from get over it for example, but if I were you I'd make a more clear indication of where the jar is on horizontal axis'es and a verical one, cause right now you're just guessing. and to account for that change in difficulty, you just add more stuff that is challenging, like new types of platforms that are moving or disappearing or whatever. It was fun to play, and I don't mean it as shitting on your game - it's cool actually, just wanted to give you this feedback if you wanna move forward with this project