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A jam submission

JamJumpin'View game page

How long will you be able to stay on the spin sphere?
Submitted by suchencjusz beskidzki (@CharcoalsGames), Dortex (@Dortex0n), vifonica (@vifonicaa) — 21 days, 2 hours before the deadline
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JamJumpin''s itch.io page

Results

CriteriaRankScore*Raw Score
AUDIO | Did the game have great music or sound design#323.5003.500
FUN | Was the game satisfying to play or did it bring you joy#533.5003.500
VISUAL | Did the game have nice graphics or art direction#603.5003.500
Overall#623.2003.200
MOOD | Did the game have atmosphere or make you feel something#932.7502.750
IDEA | Was this game super interesting or innovative#942.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game was solid. I really liked the aesthetic, art, music and overall vibe of the game. Controls were cool. The mechanics were creative and I liked the high score section at the end. Well done!

Submitted

The controls are very hard to use, but once I understood it was fun and the out of tune music is great. The graphics are blurry but if you can make it work on a full screen I think it will be better. Also a two player mode would be great.

Submitted(+1)

okay, so, I like the style, but what I found a bit weird is how the main challenge of the game comes from weird controls. Like I get, it looks intentional, like you don't expect good controls from get over it for example, but if I were you I'd make a more clear indication of where the jar is on horizontal axis'es and a verical one, cause right now you're just guessing. and to account for that change in difficulty, you just add more stuff that is challenging, like new types of platforms that are moving or disappearing or whatever. It was fun to play, and I don't mean it as shitting on your game - it's cool actually, just wanted to give you this feedback if you wanna move forward with this project

I like the style of this game, gameplay is also good too. You are just jumping from table to table, but that's a little hard because of how the movement is.