I like the look of the game. 2D platformers are tough to make, or at least it’s tough to make ones that feel like the classics we know and love. Overall, it functions well. Jumping and movement feels pretty good, and I was surprised to see the drag when pressing near a wall. I would recommend that maybe you could implement jumping off the wall if you’re dragging along it; seems more catlike and would make getting out of trouble easier. Speaking of trouble, I did want to mention that I think trying to limit the amount of jumps the player can’t calculate should be kept to a minimum, and possibly for later levels. For example, the big area with coins in the first level…it’s impossible to tell where my character will land, so maybe some coin “hints” like you do later in the level would be good there.
EDIT: my bad for the comment spam. itch kept asking if I wanted to leave the site, and I suppose it added the comment anyways!