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Pouchie The Cat | Alpha 0.5.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did the game have great music or sound design | #5 | 4.250 | 4.250 |
VISUAL | Did the game have nice graphics or art direction | #18 | 4.250 | 4.250 |
MOOD | Did the game have atmosphere or make you feel something | #22 | 3.750 | 3.750 |
Overall | #42 | 3.500 | 3.500 |
FUN | Was the game satisfying to play or did it bring you joy | #95 | 2.750 | 2.750 |
IDEA | Was this game super interesting or innovative | #104 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I've been working on this game since Winter of 2022. I hit a really big burnout moment last year, and haven't really worked on the game in a while. This gamejam gave me the opportunity to add in some new levels for players to play, a new boss fight, some new power-ups, and even a weapon that can be unlocked after defeating the first boss.
The game is not finished as of yet, but I crossed a major milestone by finishing the 2nd boss of the game, as it was the thing that caused my burnout in the first place.
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Comments
I loved the title screen theme. I know what rag it is, but I like its use here. Nice use of music and sound overall. I also like the art style too. Jump was kinda weird, wasn't a fan of it bringing you down too fast or too gradual depending on how you held it. Animations were nice especially for enemy deaths. I also didn't like that when you reached a game over you had to restart and play the whole cutscene again. Instead, I wish it would have restarted you in the world select. Overall, I really thought the concept was cool and definitely think the game has potential.
I really like the original artwork, really reminds me of an old commodore type game or msdos.
It felt a lot like Mario, which is challenging to do imo. The character itself felt a bit too stiff, I think it would make this game a lot more compelling if there was more frames to the cats animations.
I like the look of the game. 2D platformers are tough to make, or at least it’s tough to make ones that feel like the classics we know and love. Overall, it functions well. Jumping and movement feels pretty good, and I was surprised to see the drag when pressing near a wall. I would recommend that maybe you could implement jumping off the wall if you’re dragging along it; seems more catlike and would make getting out of trouble easier. Speaking of trouble, I did want to mention that I think trying to limit the amount of jumps the player can’t calculate should be kept to a minimum, and possibly for later levels. For example, the big area with coins in the first level…it’s impossible to tell where my character will land, so maybe some coin “hints” like you do later in the level would be good there.
EDIT: my bad for the comment spam. itch kept asking if I wanted to leave the site, and I suppose it added the comment anyways!
Thanks for the feedback! You actually can wall jump in the game! The second level actually has an area where you have to figure out the wall jump mechanic in order to move forward. I have tried putting coin hints in areas that are safe to land, but I could add more if people are struggling of where to land.
Went back and played more! I didn’t try jumping the other way on a wall, I should have! I guess I am used to modern mario 2D games where you can do that while holding towards the wall. It works great though! The game is pretty tough, which I like. I’ll come back and play some more tomorrow. I will say that sometimes I think I’m going to land fine but I (just barely) catch a corner of the terrain and end up falling. Are there any vertical levels later on? The wall jump works really well!
There aren't any vertical levels at the moment. I've tried to keep the level length and height the same for the time being, just because I'm not super great at level design. I might make some vertical levels in the future. If not in this game, then in a future game, or even a sequel.
I really love the aesthetic of this game! My only suggestions would be to make the controls be a bit tighter, and the level design a bit more forgiving. Great job!