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This is a cool idea. I hadn’t heard of the games that you listed that were inspirations, so I will have to check those out. Like you mentioned on the game page, limited fuel sounds like a good challenge. The difficulty of the game is largely based on the players’ patience, so I think some modifiers would make it more interested (not sure what those would be besides the ones you listed though). I’m curious about what game library/engine you chose if you don’t mind sharing.

Hey, thanks for the feedback! I use Gdevelop. The games I listed (Iron Lung, Lidar.exe) as inspiration both present a unique way of letting the player "see" the game world. They are both pretty great experiences if you are into horror :)

In addition to the limited fuel, one other idea I had was to change the exit coordinates to a number that increases/decreases as you move further away/closer to the exit. That way, it's not as cut-and-dry where you should head to.

(+1)

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)