That was fun! At first I wasn't sure how to leverage the gravity, but once I got the dark blue planet and the smaller planets were attracted to it, it clicked for me. Also, HUGE kudos for building this from scratch!!
Dabby Media
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I want to make sure I understood the card mechanic - is it basically like your lives remaining or HP? As I played, the number on the deck would go up, and when I hit a mine, the number would go down. Once the number on the deck dipped below zero, it was game over. I tried clicking on the deck, but it would just shake; was there more I could do with it? Thought it was pretty cool how it's basically an Endless variant of Minesweeper! (Or at least it seemed endless, as I could scroll on pretty far)
Great work! Used them in my new game - you're credited in the game's page description and the in-game settings: https://dabbymedia.itch.io/cuboid
Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)
Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)
Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)
Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)
Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)
Hey, thanks for the feedback! I use Gdevelop. The games I listed (Iron Lung, Lidar.exe) as inspiration both present a unique way of letting the player "see" the game world. They are both pretty great experiences if you are into horror :)
In addition to the limited fuel, one other idea I had was to change the exit coordinates to a number that increases/decreases as you move further away/closer to the exit. That way, it's not as cut-and-dry where you should head to.