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Dabby Media

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A member registered Dec 24, 2020 · View creator page →

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That was fun! At first I wasn't sure how to leverage the gravity, but once I got the dark blue planet and the smaller planets were attracted to it, it clicked for me. Also, HUGE kudos for building this from scratch!!

I want to make sure I understood the card mechanic - is it basically like your lives remaining or HP? As I played, the number on the deck would go up, and when I hit a mine, the number would go down. Once the number on the deck dipped below zero, it was game over. I tried clicking on the deck, but it would just shake;  was there more I could do with it? Thought it was pretty cool how it's basically an Endless variant of Minesweeper! (Or at least it seemed endless, as I could scroll on pretty far)

Very well done! This is exactly how I would image Minesweeper to be if it were on a early console or computer.

Thanks for playing, and glad you appreciated Challenge mode! I want to do a fourth mode that completely inverts the gameplay. I'm thinking some kind of mechanic where you control the walls instead of the player character. I haven't quite figured it out yet though.

Thanks for playing, and glad you liked Challenge mode!

Thanks for playing! I might just do a volume slider in the settings so you can tune the volume exactly the way you want it :)

Thank you!

Great work! Used them in my new game - you're credited in the game's page description and the in-game settings: https://dabbymedia.itch.io/cuboid

Very fun!

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)

Encouraging feedback such as yours was the inspiration I needed to take this game to the next level. While keeping the concept the same, I've completely overhauled the game - it now takes place in a 3d environment, and has a totally new look and feel. I'm hosting it on a separate page so that the existing reviews & ratings remain accurate to the game as it was released for the jam; the new version is available here -https://dabbymedia.itch.io/submerged. Would be greatly appreciated if you gave it a look :)

Glad you enjoyed playing, and thanks for the feedback!

Glad you enjoyed and thanks for the feedback!

Thanks for playing and appreciate the feedback!

Thanks for the feedback! I've definitely thought about adding enemies... that may come in a future update :)

Thanks for playing and glad you enjoyed it! :)

Hey, thanks for the feedback! I use Gdevelop. The games I listed (Iron Lung, Lidar.exe) as inspiration both present a unique way of letting the player "see" the game world. They are both pretty great experiences if you are into horror :)

In addition to the limited fuel, one other idea I had was to change the exit coordinates to a number that increases/decreases as you move further away/closer to the exit. That way, it's not as cut-and-dry where you should head to.

Incredible! Getting strong Blade Runner vibes from a couple of the tracks. 

My high score was 4500! I love the soundtrack and the retro graphics. I had a bit of a difficult time landing shots on the enemies. There were a handful of shots that overlapped an enemy, but didn't register.

Lots of fun! Would be nice to have some sound effects for jumping and moving left/right / falling.

Definitely should continue developing!

Nice! It's super satisfying to pick up a ton of coins by using the bomb and then the magnet :D

Hey, thanks for playing and appreciate the feedback!

Very well done!

Very well done!

Howdy! I made a flappy-bird-like game starring Chi Chi the Bird :-) Amazing work on these sprites!

https://dabbymedia.itch.io/flutter

Thanks for playing and appreciate the feedback! I would be lying if I said I wasn't trying to emulate the same feeling Flappy Bird gave me back when it was around... ;)