I'll add a bit more context as the main developer:
Sadly that CPU's graphical unit does not support vulkan at all, and since our game uses that as the rendering device, it cannot run unfortunately. You can try a workaround:
Create a shortcut for the game's EXE file.
Right click on the shortcut, go to properties, and edit the "Target" field by including the following line at the very end of it:
--rendering-driver opengl3
This should start up the game using OpenGL 3 instead of vulkan. It's not ideal, and the visuals might look off, but it will run.