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(1 edit)

This was really cool. The atmosphere was great, the audio and graphics style fit very well together. I had to replay it a few times because I wasn’t sure exactly what I needed to do. The sound that should make the player want to walk towards the cabin didn’t register to me, I just thought the monster was making a noise or something. But after I explored the map some I found it. I always enjoy environmental storytelling so it was cool to see the weird stuff in there.

I did encounter a bug where (before I found the cabin), I fished a few times and then I couldn’t fish anymore. It kept saying “you already have a fish to offer”, but I had already placed the fish down and after a few minutes I just ended up restarting the game.

Oh, and I think it’s cool that the monster was so big, but it might be more scary if he was smaller. That way I couldn’t know where he was at all times, could make it more intense.

I played the Linux version and it worked fine.

(+1)

Thanks very much, this is some great feedback! The fishing bug is very odd, I'll look into that. There's definitely a lack of direction and I think a lot of that is from when I decided to add the monster actually. Originally I was planning on having it be a purely atmospheric experience, sort of inspired by games like Iron Lung. I ended up getting cold feet and adding the monster because I was worried people would find it boring.  Glad the Linux version worked okay =)

I think you could omit the monster honestly, the atmosphere of your game is enough to make it interesting. Might even make it more spooky. Maybe just play some more sound effects to make the player feel like something is close by. Adding some more secrets (like what is in the cabin) would help too.

(+1)

Thanks for saying that, I think that's exactly what I'll do!