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I thoroughly enjoyed your game, particularly the unique concept and the dragon's floaty mechanics. After adjusting, collecting coins became thrilling, reminiscent of swerving in a drag race. Mastering this technique was rewarding. Introducing cannons as obstacles to dodge, with the risk of losing coins upon being hit, would add an exciting challenge. Perhaps allowing players to destroy cannons with a left-click fire breath could enhance the gameplay.

Thank you for feedback a lot.
I had this idea, I had many different ideas, but I burned down on game very quickly