Neat visuals and an interesting twist on the twinstick shooter genre, though I’m not sure how much it mattered in practice that shots came from somewhere else. Maybe some enemies that have shields in front or something would be neat? Pretty solid entry overall.
Viewing post in Red Shaman jam comments
Thank you very much for the feedback. The idea would be to have the character do other things while the dragon attacked, such as disarming traps, opening locks, etc. All the things he needed to do were just standing on a certain path to carry out the activity while the dragon protected him. As I tried to make the game as quickly as possible, I left out a lot of mechanics and ideas, but who knows, maybe I'll put them here in the future? :)