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Red Shaman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.920 | 4.333 |
Gameplay | #8 | 3.618 | 4.000 |
Audio | #9 | 3.518 | 3.889 |
Overall | #10 | 3.357 | 3.711 |
How much do you enjoy the game overall? | #14 | 3.317 | 3.667 |
How well does the game fit the themes? | #42 | 2.412 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
I believe it took around six or seven hours in total (I got carried away when it came to polishing the game).
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Comments
One of if not the best game in the jam.
I've would like it if the barrier move freezes not only the enemy, but its ability to do damage too. I often get surrounded by enemies, and use barrier, but because I'm still surrounded walking out makes me take damage anyway.
Enemies have knockback, which can sometimes glitch me through rocks, which can be annoying.
Maybe spawn exactly 80 enemies? The ending animation does looks awesome though.
Phenomenal art, audio, idea. This game is criminally underplayed.
Thank you very much for the feedback and suggestions, I will apply this improvement to the barrier. Over the weekend I will post a new version with updates. :)
Wow really cool, the art looks great! Good luck with the Mini Jam :)
Thanx for the feedback! :)
This looks really good! I enjoyed the two character concept. Three hours is a really short time to develop such an idea, but there's a lot you could do with this. I'd definitely play a more fleshed out version. Well done!
Thanx a lot! I plan to release an updated version later.
Neat visuals and an interesting twist on the twinstick shooter genre, though I’m not sure how much it mattered in practice that shots came from somewhere else. Maybe some enemies that have shields in front or something would be neat? Pretty solid entry overall.
Thank you very much for the feedback. The idea would be to have the character do other things while the dragon attacked, such as disarming traps, opening locks, etc. All the things he needed to do were just standing on a certain path to carry out the activity while the dragon protected him. As I tried to make the game as quickly as possible, I left out a lot of mechanics and ideas, but who knows, maybe I'll put them here in the future? :)
Nice submission
Thanx! :)