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thanks, i will try that, any idea why saving and loading only works in the runtime in godot, not on the export build, I get error 7, saying it cant save, when the save menu comes up it has res:// directory, I think it has to be user://  ?

okay changed the ACCESS_RESOURCES to  ACCESS_FILESYSTEM... just had to read a bit

"any idea why saving and loading only works in the runtime in godot" no not yet, if I figure that part I'll let you know