thanks, i will try that, any idea why saving and loading only works in the runtime in godot, not on the export build, I get error 7, saying it cant save, when the save menu comes up it has res:// directory, I think it has to be user:// ?
okay changed the ACCESS_RESOURCES to ACCESS_FILESYSTEM... just had to read a bit
"any idea why saving and loading only works in the runtime in godot" no not yet, if I figure that part I'll let you know