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I put a bit more than an hour into this game. Art and sound design on point, nice animations setup, I'm jealous for my own game! The combat system seems interesting, Haven't seen a lot of CTB battle systems so no strong opinion either way. Was curious to experiment with it more, but there wasn't enough combat early on to really judge..

I agree with the other comment about the opening cutscene tho. I liked the story it presented. But even though it's action packed and flashy, it still just FEELS long, since It's not very interactive and doesn't try to teach you any gameplay. By the time the player can press buttons, It's with a different cast of characters, in a different setting, in a different time period. 

The cutscene sold me on "Wizard Mom fights Big Castle Government". You got me, I'm interested in that story now! I connected to THOSE characters, Wizard Mom, her snarky pursuers and the world you displayed there...  

But the transition to the intended setting (the wizard school) totally lost me and according to the description on the page, that's what the game is actually about. With a bit more than an hour, I care way more about the story in the cutscene than I do anybody/thing I met in the school area. Slice of life school anime are not really my cup of tea. But Wizard battles certainly are. A dilemma of personal taste, perhaps.

Hopefully the story threads together later on, but that's all the time/energy I had for now!

I don't know how to answer without spoiling too much, so let's just say that the "anime school life" setting lasts until the start of the competition after which the game starts in another direction. From your comment, I guess that the intro and the game pitch don't do enough to suggest that there is way more in this game?

Hmm, It sounds like I just needed to get a bit farther in, I'll have to come back to it if I can. The curse of RPGs, they take time :) 

One quick thing could be to put a message up after the "epic" part of the intro, explaining "And so 18 years peacefully passed.." or something, before opening at the "am I late for school" part. It took a minute to realize what sort of jump in time/setting had happened. 

Yeah, that is why I try to play jrpgs either 3 hours or until the end before giving my advice, as jrpgs are hard to judge correctly/fairly in a short amount of time.