Now that is some juicy game juice. The particles, the thundering, the spinning, bleeping, the flashing, the coining. Good stuff! I managed to do the rolling thunder thing without the mouse button by spinning my mouse on the table really fast too, which I was unreasonably proud of. It was pretty nice of the wizard to be open about his nonexistence just to tell you how to play. The art did look strange when you zoom out but I'm guessing you used some kind of pixellating camera so I'm not sure how you could get around that. If you add stuff like damage and enemies this would be epic. Keep up the good work!
Viewing post in Ecaroh's Dragon jam comments
Yeah the pixelization came from the 'nearest-neighbor' filter in Godot. I might experiment and see if I can improve the quality when it zooms out but it might just be an artifact of that we have to live with. I've never tried zooming before like this so I'll have to investigate a bit more!
Definitely planning to add more to the game, with the Eye of Greed at the very least. Really appreciate the feedback! Thank you for playing!