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(1 edit) (+1)

Neat concept, though right now, the main interaction mainly felt like a chore and not like it added to the gameplay. I guess if there were enemies or some other danger if you stayed in the same spot for too long, this would drastically change how it feels, and I appreciate that three hours are a very short time, especially if you’re working with a new engine for the first time. I think the idea does have potential, nicely done.

(also props to you for jumping off the Unity ship ;))

Originally i wanted to have the player be hurt by the dark and needing to find batteries alongside the notes. But I quickly realized I just had to focus on one and one mechanic. But thank you, its motivating hearing this when trying something new!