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Great concept--I love the idea of a platformer with a summonable temporary controllable platform; the design seems perfect to scale into short, difficult levels due to the level of precision required with inputs. I'd love if the dragon's cooldown were visible somewhere. Good work!

thank you so much for such a positive feedback ! Really glad you enjoyed the game's difficulty and short timing ! We thought about a timer visible on screen, could be an idea to implement for an hotfix!