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yea, we didn't have enough time to take it to feature completion :'3 a bunch of terrible stuff was happening over that month that really killed our ability to stay on top of it. i was literally about to add a timer to the boar that makes its behavior randomized if it stays still too long but i was working on it down to the wire. i also wanted to add boss defeat tracking but we hardly were able to get UI in. i spent most of my t ime trying to make satisfying movement and weapon mechanics, there wasn't a single sound until the last week of development LOL. but thank you! i really feel in my element polishing up the aesthetic side of things.