I really like the art direction of this game. The movement is also almost really good, but there’s just a bit of clunk in there that kind of ruins it for me. I’ve only played a bit, but from what I can tell, it just loops. If that’s correct, it would be nice if there was a counter to keep track of how many bosses you’ve defeated. Also the forest king has a pretty bad glitch where if you stand right up next to his face, he just stands there and doesn’t attack you.
Viewing post in Arms Sacrifice: Aku no Mori jam comments
yea, we didn't have enough time to take it to feature completion :'3 a bunch of terrible stuff was happening over that month that really killed our ability to stay on top of it. i was literally about to add a timer to the boar that makes its behavior randomized if it stays still too long but i was working on it down to the wire. i also wanted to add boss defeat tracking but we hardly were able to get UI in. i spent most of my t ime trying to make satisfying movement and weapon mechanics, there wasn't a single sound until the last week of development LOL. but thank you! i really feel in my element polishing up the aesthetic side of things.