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Is there any way you'd be willing to update this to accept variables for the Tileset X & Y? That would be beyond useful for me... 

I'm trying to make a card game, so I made a random number switch case for picking the card tiles position (not realizing there's no way to supply a tile x & y value in the plugin).

I actually tried editing the plugin myself, but I got a little lost towards the appendRaw() calls...

I suppose there's always the GBVM, but you've spoiled me with the 16x16 tile option!

(+2)

I’m working on an update to support variables for tileset X and Y too. It’s a little bit more complicated cause the underlying GBVM command expects a single constant representing the memory index of the 8x8 tile, so I’ll have to do a bit more math in GBVM and then push the final result as a constant, and then repeat that 4 times with differing memory indices. But it should be possible! Just need to pour myself some extra coffee and power through it :’)

(+1)

Just updated it by the way!