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I’m working on an update to support variables for tileset X and Y too. It’s a little bit more complicated cause the underlying GBVM command expects a single constant representing the memory index of the 8x8 tile, so I’ll have to do a bit more math in GBVM and then push the final result as a constant, and then repeat that 4 times with differing memory indices. But it should be possible! Just need to pour myself some extra coffee and power through it :’)