Thank you very much! You read it perfectly. Initially I didn’t make a pause menu during development, and when I create that post-process effect and see how it actually feels once character goes completely mad, I realized so thats even better. Just mad hell and you with your own thoughts, no quit button, no score screen, no 'proper way' to leave this state. So, this by design. At the jam stage this will remain as is, but in future builds, I think, it will be possible to return to the main menu.