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Xane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #2 | 4.667 | 4.667 |
SOUNDS / MUSIC | #11 | 3.933 | 3.933 |
CONTROLS | #35 | 3.600 | 3.600 |
Overall | #95 | 3.211 | 3.211 |
FUN | #170 | 2.733 | 2.733 |
BOSS DESIGN | #224 | 2.333 | 2.333 |
USE OF THEME | #256 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You should exchange plasma, taken from dead monsters to heal insanity caused by those monsters in close combat. Plasma is already valuable since it is the only way to fight effectively. It's used as ammo stack for you beam weapon and as damage multiplier for your projectile weapon. There is no classic "health" on main character. But you should heal insanity otherwise you lose. This can be done via attacking big tetrahedron in the center with beam weapon, thats how you exchange your plasma stack.
Did your team create the vast majority of art and music during the game jam?
Yes. All the assets created by me during this jam.
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
https://octopusx.itch.io/xane/devlog/687419/xane-reuploaded
So unique and surreal, I just speechless about all that associated with visuals. It's so distinctive and polished to perfection that there is really not much to say.
As to the gameplay... I really didn't get it, after I read some comments here I got back to the game just to bash the RMB on the tetrahedron and nothing really happened. Clearer impact on the main boss would be really appreciative. The movement is also really cool, but the turning on the left and right need a little adjusting, really caused a small headache after the 15 minutes of play. But with tweaking and fixing I assure you it would be a masterpiece.
Really looking forward to se this project grow!
Проект просто пушка, когда я увидел как молния вырисовывает силуэт деревьев в дали у меня реально челюсть упала. Скрытый гем.
Thank you! Taking simple mechanics as a basis, I spent most of my time working on their tactile and perception, the aesthetics and vfx. You are right, there are indeed bugs and missleadings in this build. I explained this in detail in one of the answers here. After the jam, I'll upload the correct version and continue working on the game afterwards.
Очень приятно видеть русскоязычных участников джема! Я заметил у вас тоже ретро-стилизация игры. Я это всячески приветствую, это просто кладезь нераскрытого потенциала. Благодарю за отзыв, будем на связи!
amazing visuals, controls and effects!! really liked them. too bad you werent able to finish the bosses. it truly can be an amazing game
I genuinely loved the graphics and general mood! Gameplay was a little weird though. I couldn’t die when getting attacked and it lacks feedback when hits land.
Has an amazing atmosphere between the creepy Lovecraftian art and the music/sfx. Great job!
Beautiful graphics and very interactive game. I couldn't quite tell how low or high my sanity was to tell me how good I'm playing or not. Really enjoyed the atmosphere and overall gameplay though.
Best 3d visuals of the jam, no questions asked, What a great setting, the atmosphere is phenomenal.
This can be turned into something insanely fun, Good luck if you carry on with this project, I hope you do.
Thank you! Yeah, I intend to continue development of this thing.
Hidden gem! This game is really crazy. The graphics and sound are perfect. It gives a feeling of fear and awe. It has an immersive atmosphere. Great camera angles This game is difficult to aim and hit. If there was a way to help players shoot more easily it would be great. Maybe when aiming close to the monster. The cursor will move towards the closest monster for easier aiming and a better experience. In this game, I felt like I was killing monsters aimlessly. Haven't seen much of the boss's power yet. Makes the interest pass quickly But if improved, it will be a very awesome game.
I'd also like to invite you to play my game if you're interested.
sound and art 5/5!!!
Thank you. I originally intended this aiming technique as a form of complication, but after a few play sessions I realized that it was a matter of getting used to the controls and I could aim ahead easily. You idea simplifying hits on close targets makes sense. Actually this is already happen, since weapons hit check are performed through spherecast, when enemy get close enough you can shoot into nowhere and still hit something. So, this is surely can be tweaked. Locking it on enemy also sounds interesting.. I will do more testing and studying this aspect, thanks for the tip.
What?
The artstyle, sound design, atmosphere and overall vibe of this game is Insane. (ma jaw dropped)
But I didn't quite understand the goal of this game, and no sense of progression (idk if that's intentional)
I beat every monster that came in my way but I didn't really know what I need to do after that , I was just shooting at the huge Tetrahedron like a mad man with both weapons.
Did I lose but I didn't get the lose screen? DUDE WHAT AM I SUPPOSED TO DO
Thank you. Let me make some things clear about this build (*deep breath*). It has a bug with the main boss spawning. The fact is that (as I recently realized) I mistakenly uploaded a build that is several commits behind my final version. And this build does have some missleading in terms of gameplay.
I don’t urge you to rate this project any other way, rate it exactly as it is played, that will be fair.
Now about the gameplay: the ultimate goal is to kill the main boss. You can see it on screenshots. Big dark thing with red glowing core. I confirm that in this current build there is bugs with spawning boss and exchange plasma on tetrahaedron. After reading comments everything became clear to me when I download exact version from Itchio and started playing it. And, well... that was suprize for me. Having discovered the above bugs in it. Since several days have already passed since start of rate, it’s probably too late to be upset about this ;) As I said above, judge according to your experience, I'm not asking for otherwise.
Man....that sucks honestly. I gave this game a 5/5 for its Art and sound...because its truly amazing. And I'd like to try out the final build later even if I wouldn't rate the game based on it to be fair. But still amazing work dude keep it up!
After the jam I will update the build for sure. Just keep in touch ;)
COOL :D
Cool cosmic horror game, don't know if I can say that the theme was well executed since I never recollected a single piece of Plasma until everything was dead, but I'm guessing good enough. 5 stars on 3/6 stats, pretty great
Wow! A truly cosmic horror experience! I love the dark atmosphere, the shader work, smooth controls and just overall uniqueness or strangeness rather. During my first run through I was like "What have you done to my screen!?". Then played a second time, did everything I could, beat all the monsters chasing me, exchange the plasma to the big thing but I wasn't sure if it was beatable. But it occurred to me maybe that's part of the design of driving the player mad, which is inXane! haha
Thank you very much! You read it perfectly. Initially I didn’t make a pause menu during development, and when I create that post-process effect and see how it actually feels once character goes completely mad, I realized so thats even better. Just mad hell and you with your own thoughts, no quit button, no score screen, no 'proper way' to leave this state. So, this by design. At the jam stage this will remain as is, but in future builds, I think, it will be possible to return to the main menu.
Yes, that was genius! I love cosmic horror hehe
Wow the art of this game is amazing, i hope that more people can try your game, well done. I didn't understand the objective but that wasn't an obstacle for fun.
The visuals and atmosphere of the game are INSANEE! Really well done!
10/10 visuals, sound and atmosphere for sure!