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(1 edit) (+1)

Excellently crafted. A bunch of the tiny, almost invisible details you put in the game really give a lot to the whole thing when summed up. All of the Boss’s attacks were amazingly telegraphed (though, that one spin-the-lazor attack can instantly hit the player in an unfair way at startup).

If I made any complaint over the boss, it would be how the rockets just disappear into nothing instead of, maybe, exploding or fading. Other than that, great!

The lack of any sound effects or particles was a little jarring though.

Also, bugs…first off, sometimes the boss just stops working when you reach another phase. Not sure why this occurs. Also, if you place a turret directly at the far end of one side of the room, and teleport to it, then you go out of bounds (infinitely falling).

Anyway, great submission. Thank you for sharing.

(+1)

Thank you for the kind words! I spent the vast majority of my available time on the character controller and camera movement, it seems to have paid off 😁

The laser should make the eye point in the direction it's going to fire, but different overlapping animations cancelled it out I think. I know how to fix that, and it should help avoiding that instant hit 😅

The bug with the boss stopping is possibly something to do with the rocket animation, I think a bone gets removed when you destroy an arm or something like that 🤔

And the rest is polish! I didn't have a lot of time for that, because I had some family stuff to deal with in the end. I'll definitely be updating it after the jam though 😁

Nice!