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After the boss was "detained" I stayed until the music was over. And I was surprised to see that it ends. 

The bossfight was fun, I feel like the falling projectiles attack would be more interesting if they fell a bit slower but were more numerous. The feel of the shooting was great (art and sound fx overall work really well), the feel of moving around, not as much, I'm not used to such low gravity and these platforms have a tricky hitbox compared to their appearance.

Thanks, glad to hear the gunplay feels good since that's the main thing I wanted to get right.

I'll have to check out the import settings for the music and make sure that its setup to loop correctly. I'll definitely try out your suggestion for falling projectile attack and see how it plays, should be fairly easy to implement the change. Also the more I develop the game the more I think upping the gravity like you mentioned would probably suit it better, since you need to be able to quickly dodge attacks in a boss rush game. Platforms ended up being a bit hacky due to time constraints, but I'm planning to make it so you can jump and drop through them so they should be easier to use in future versions.