The art is really well done and implemented. The story is charming and I think the implementation of the exchange mechanics has potential with avoiding frustration when retrying a boss fight over and over. That said the bosses are really spongy without changing much about their attack patters (which are interesting BTW) over time. The controls in the overwold are floaty and make moving a little frustrating. I feel that must be a better way to communicate the information than in notes, for instance on the exchange window (where I actually need that info).Overall I feel this is really well done and with a few tweaks it will be ready for prime time as a commercial product. Waiting for your next game, cheers!
Viewing post in Deal with the Devil jam comments
Thank you so much for your feedback :) The tutorial pages, we tried to make something less intrusive, but we couldn't implement it in time to make it more visible. We had this problem in the secretariat's dialogues (where if you lose or win a fight, she says something different every time) and something to signal that there are multiple endings (the game has 4 endings, which change according to what you answer). About the move, it's something from the web build, the download version is much more polished.