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Danysweek

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A member registered Jan 20, 2021 · View creator page →

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bro watafack

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Thanks for the review:)

 I'm glad you were able to enjoy our game. Currently, dash is just a movement ability. The GHOST item grants immunity to damage for a time. About the endings, there are 4 of them.

UwU

The game is very beautiful, but it has a lot of gameplay problems. About the trades that should be made for points: I didn't have to make any, because I already start with everything, if I made a trade, I just lost something, and that didn't make me miss any in the fights. The controls often just didn't respond to my command, sometimes I pressed an attack button and it took about 5 seconds to come out. Dodging didn't work in fights, only outside of them and I beat all the bosses just by holding the ranged attack button. The game is indeed very beautiful and it seems that it had a great care in what it designed, but the gameplay lacked a little, mainly in the controls and in the exchange system that for me, I didn't need to use

Thanks for your feedback :) . Glad you liked it!

Thanks for your feedback :)

Our artists had a lot of work to do the art. Glad you liked it!

Thanks for your review!

Yes, we wanted to have time to polish the move, but it's only on the web version. The download version is much more optimized

Thanks for the feedback! The movement is slippery only in the web version. We didn't have time to fix it. The download version is much more optimized.

Thanks for your feedback! Yes, we want to change that, but they were things that we would have to tinker with a lot of code to fix (we only have one programmer), but even without the pact, a lot of people took a while to move on from Melissa. You're a gamer yourself.

Thanks for the feedback :)

We were unable to take care of many details, such as the movement in the web version. The controls are better in the download version.

Thank you so much for the feedback!

Yes, we wish we had paid more attention to some details, but time didn't allow us to do that. But many things, like moving, are better in the download version

Thanks for your feedback :)

I really enjoyed this game. It just needs more quality of life, such as improving mouse sensitivity and better signaling when the player takes damage. I don't know what it relates to the jam theme, but I really had fun.

I wanted to test the game, but only the executable came, the rest of the files were missing

Thanks for your feedback :D Yes, there are a lot of things we want to implement and change in this project yet. Sound effects are one of them.

Thanks for the feedback. Yes, the final boss is someone with a full schedule. We try to keep the game consistent more without making it too easy or difficult. It all depends on the pact you choose. Apart from that, each boss has a checkpoint, so it doesn't get massive if you ever die

Thanks for the feedback :) The tutorial is the papers in the starting lobby. We haven't been able to implement this more visibly in time, but it's something we want to change. Regarding the commands, they are kind of weird only in the web version. The download version is much more optimized

Thank you very much :) The controls on the web version are kind of soapy, in case you've had any problems. Glad you liked our project!

Glad you think positive points. Thank you so much for the feedback!

Thank you so much for your feedback :) The tutorial pages, we tried to make something less intrusive, but we couldn't implement it in time to make it more visible. We had this problem in the secretariat's dialogues (where if you lose or win a fight, she says something different every time) and something to signal that there are multiple endings (the game has 4 endings, which change according to what you answer). About the move, it's something from the web build, the download version is much more polished.

I'm the developer and I think I've done a good job

I DIDN'T BELIEVE IT AT FIRST, BUT IT SURPRISED ME. AT FIRST IT'S KIND OF HARD TO GET USED TO, BUT ONCE YOU GET THE HANG OF IT, IT'S REALLY EASY. IT NEEDS MORE POLISH, ESPECIALLY IN THE OPTIONS, WHERE NONE WORK, AND IN THE MOVEMENTS OF THE CHARACTERS AND THE SPEED OF THE PLAYER. ALL IN ALL, THIS GAME REALLY ENTERTAINED ME A LOT

Really interesting game, controls work well. I had problems with the menus, as they didn't close at all, so I had to get through everything without changing weapons or upgrading.

Really fun game and very well done. The fact that dying resets everything made me very lazy to restart, since the game is not that simple. But it's really fun, it would work well as a mobile game to pass the time.

Cool-themed game. Bosses have unnecessarily high health and no items would appear after I killed them. Otherwise, it could be a very cool little game

Too much elements, Seens funny, but i get bit lost, and the game crashes on the end. But the idea is really good

Thanks for feedback. I'm glad you liked it :)

jkd. The final boss is just that, but it has 4 different endings depending on what you answer

You need to read all the dialogues to get rid of the final boss

I'm so glad you enjoyed our game so much. I hope you were able to make all the endings as well :)

Damn, what a beautiful game. The parry is a bit confusing for me, but this project is 100% exceptional. Keep producing it

Thank u for the feedback :)

Thanks for the feedback. Glad you had fun with our game :)

Thanks for the compliment and feedback. I'm glad you found these positives in our game. Each boss is designed to have at least one item and spell that makes the fight fairer, but it all depends on the build you put together.

FOR THOSE WHO HAVE ALREADY PLAYED AND WILL PLAY: THE GAME CURRENTLY HAS 4 ENDINGS. I HOPE YOU CAN SEE THEM ALL :)

Thank you for your feedback :)  The papers in the starting hall are the tutorial

One of the most complete and well-made games I've seen in this one already. The art, music, and gameplay work very well. It reminded me a lot of Newgrounds' style and I love it because I grew up with their games. I hope you gain the visibility that your efforts deserve

I love puzzle games, and I was really lost at first, but in the end it felt like I was at the beginning again. I liked the idea and the game is well done, only a few things could be improved, such as choosing the mouse sensitivity, which is a bit high, and signaling when something is interactive, because 2 times I turned off the lights and couldn't turn it back on. With more polish, the game gets better. I loved your work!

I loved the design of this game. You can see that it was done with care