I like the way the things work. The visual is atractive, and the controls are nice. Great submission :)
Danysweek
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A beautiful game, but difficult for the wrong reason. The theme was used in a very simple way, but the mechanics of having to interact with everything to work are amazing. The bosses themselves are beautiful, but they are not difficult. The hard part is to depend on RNG to get some usable item (My first run was about 5 minutes picking up only garbage). And having to manage a bullet hell (Second boss) and still having to depend on luck, makes it frustrating and annoying after dying about 5 times. The game is beautiful, works well and with some balancing it can be a complete game. Great work!
One of the best so far. Simple, fun, and everything works well. The spin mechanic is very simple and only works in multiplayer (I played alone, it was non-existent and only served to delay the start of a round). Progression becomes difficult and very slow from LVL 4 onwards, but everything works very well. If I could change something, I would change the time it takes for the boss to start attacking after the start of a round, because it attacks almost instantly, and we players can't move as soon as the round starts, and also I would like to earn more money with upgrades (Only 1 coin per level is too little). If there were more varieties of bosses, mechanics, and upgrades, it could easily become a big game. I will play again to test the other weapons.
I didn't really understand the game.
The game takes a long time to load, and many of the times I died, I had to restart it, as it crashed when I clicked on Play Again. The menu has commands for walking and jumping, but the player does not do this. I can only spin the wheel and every time the same weapon always falls for me and my enemy. I don't know if there's anything more than that, but my game seems to have taken a softlock from RNG itself
All bosses take damage from weak points that are on the map. Tree Boss has his roots exposed (red things), the biker, has some weak points around the map, which release shock particles (this is his main weak point). And the last one you have to interact with the terminal that appears around the map every time you hit the heart, and climb up the boss's body.
Fun, simple and well done. Roguelike good to play (as it always is). Some lag issues, especially in the 3rd boss. Hardware acceleration can solve it, but as I don't use opera, even activated mine continued to lag. Very fun game, and if there was a more polished and larger version, I would definitely play much more
Fun, simple and well done. Roguelike good to play (as it always is). Some lag issues, especially in the 3rd boss. Hardware acceleration can solve it, but as I don't use opera, even activated mine continued to lag. Very fun game, and if there was a more polished and larger version, I would definitely play much more
The game is very beautiful, but it has a lot of gameplay problems. About the trades that should be made for points: I didn't have to make any, because I already start with everything, if I made a trade, I just lost something, and that didn't make me miss any in the fights. The controls often just didn't respond to my command, sometimes I pressed an attack button and it took about 5 seconds to come out. Dodging didn't work in fights, only outside of them and I beat all the bosses just by holding the ranged attack button. The game is indeed very beautiful and it seems that it had a great care in what it designed, but the gameplay lacked a little, mainly in the controls and in the exchange system that for me, I didn't need to use