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Danysweek

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A member registered Jan 20, 2021 · View creator page →

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I like the way the things work. The visual is atractive, and the controls are nice. Great submission :)

Beautiful, works great, controls are simple and functional. Reminds me flash games, the type of game what i love. Simple and one of the best submissions :)

why the game on web has 2x speed?

A beautiful game, but difficult for the wrong reason. The theme was used in a very simple way, but the mechanics of having to interact with everything to work are amazing. The bosses themselves are beautiful, but they are not difficult. The hard part is to depend on RNG to get some usable item (My first run was about 5 minutes picking up only garbage). And having to manage a bullet hell (Second boss) and still having to depend on luck, makes it frustrating and annoying after dying about 5 times. The game is beautiful, works well and with some balancing it can be a complete game. Great work!

The new Elder Scrolls. I Win!

Amazing game, it reminded me a lot of Everhood. The problem is only in the controls for me, where in some songs, pressing space doesn't help at all, so it ends up without a dodge option and without a way to dodge some attacks. Otherwise, excellent game

Fun and very simple game. I've seen many similar flash games. Fun game. My only challenge was the oilmancer, son of a. Otherwise, the bosses were pretty easy. Short game and very good :) 

Nice game, but the controls are terrible. Having to keep dying to find out how the boss works is pretty boring. Otherwise, the game is graphically beautiful.

Nice game, i loved te graphics (We tryied to make something like this, in 64 graphycs). Good project :)

Nice game, i loved te graphics (We tryied to make something like this, in 64 graphycs). Good project :)

Cute and funny game. I love it

Tnx for your feeddback :)


The second boss, (like all the others), you defeat by hitting weak points on the map (In the case of this second boss, in some shock columns that appear around the globe)

ty for your feedback :)


We tried to polish the movement mechanics, but time didn't allow us. And you can disable the filter in the game options

All attacks have the mechanic to drill. This varies according to the terrain you are on. And yes, indeed bosses are easy. We wanted to do something more peaceful and relaxing, than a "megaman soulslike. Otherwise, we had a lot to improve, but time didn't allow


thank you for your feedback :)

Thank u for your feedback!


We tried to make something simpler, not so difficult so that everyone could play the game without too much difficulty. Unfortunately we didn't have time to polish all the issues, but we really want to polish this project after the jam, as it was something we enjoyed doing

Thank you for your feedback :)

Yes, we tried to work on the settings, but it was going to take time that we didn't have to spend at the time. We decided to focus on the more critical things, but we want to make the project more polished in the future.

YES!! The entire game is based on Mega Man! We intended to change that; there were things that required time we didn't have at the moment to polish, but we did our best to ensure it wasn't something negative or harmful to the gameplay.

One of the best so far. Simple, fun, and everything works well. The spin mechanic is very simple and only works in multiplayer (I played alone, it was non-existent and only served to delay the start of a round). Progression becomes difficult and very slow from LVL 4 onwards, but everything works very well. If I could change something, I would change the time it takes for the boss to start attacking after the start of a round, because it attacks almost instantly, and we players can't move as soon as the round starts, and also I would like to earn more money with upgrades (Only 1 coin per level is too little). If there were more varieties of bosses, mechanics, and upgrades, it could easily become a big game. I will play again to test the other weapons.

I didn't really understand the game.

The game takes a long time to load, and many of the times I died, I had to restart it, as it crashed when I clicked on Play Again. The menu has commands for walking and jumping, but the player does not do this. I can only spin the wheel and every time the same weapon always falls for me and my enemy. I don't know if there's anything more than that, but my game seems to have taken a softlock from RNG itself

Thank you for your review!

Our musician really did it very well (I keep listening to the songs even without playing)

Thank you very much :) 

Our 3D artist already has a lot of experience, so it was easier for him than for us to do something in 2D (I personally don't know how to model anything, so everything is difficult for me)

All bosses take damage from weak points that are on the map. Tree Boss has his roots exposed (red things), the biker, has some weak points around the map, which release shock particles (this is his main weak point). And the last one you have to interact with the terminal that appears around the map every time you hit the heart, and climb up the boss's body.

It works simple and I liked it a lot. The graphics and camera style work very well. Nice game

thank you :)

Tthe game is simple and works very well. Can't wait to beat the sun. The images are very funny. I'm playing again!

I need friends to play -__- 


I dont have friends

Fast and well-done game. Although cool, the spin mechanics are very simple, and the bosses take time to die, but that's okay because there are only two bosses. Beautiful, functional and fun game. 

Fun, simple and well done. Roguelike good to play (as it always is). Some lag issues, especially in the 3rd boss. Hardware acceleration can solve it, but as I don't use opera, even activated mine continued to lag. Very fun game, and if there was a more polished and larger version, I would definitely play much more

Fun, simple and well done. Roguelike good to play (as it always is). Some lag issues, especially in the 3rd boss. Hardware acceleration can solve it, but as I don't use opera, even activated mine continued to lag. Very fun game, and if there was a more polished and larger version, I would definitely play much more

Simply good. Simple clicker game that you can get used to quickly and is fun. It has everything a clicker game needs to have. Simple and good. Congratulations!!

bro watafack

(1 edit)

Thanks for the review:)

 I'm glad you were able to enjoy our game. Currently, dash is just a movement ability. The GHOST item grants immunity to damage for a time. About the endings, there are 4 of them.

UwU

The game is very beautiful, but it has a lot of gameplay problems. About the trades that should be made for points: I didn't have to make any, because I already start with everything, if I made a trade, I just lost something, and that didn't make me miss any in the fights. The controls often just didn't respond to my command, sometimes I pressed an attack button and it took about 5 seconds to come out. Dodging didn't work in fights, only outside of them and I beat all the bosses just by holding the ranged attack button. The game is indeed very beautiful and it seems that it had a great care in what it designed, but the gameplay lacked a little, mainly in the controls and in the exchange system that for me, I didn't need to use

Thanks for your feedback :) . Glad you liked it!

Thanks for your feedback :)

Our artists had a lot of work to do the art. Glad you liked it!

Thanks for your review!

Yes, we wanted to have time to polish the move, but it's only on the web version. The download version is much more optimized

Thanks for the feedback! The movement is slippery only in the web version. We didn't have time to fix it. The download version is much more optimized.

Thanks for your feedback! Yes, we want to change that, but they were things that we would have to tinker with a lot of code to fix (we only have one programmer), but even without the pact, a lot of people took a while to move on from Melissa. You're a gamer yourself.

Thanks for the feedback :)

We were unable to take care of many details, such as the movement in the web version. The controls are better in the download version.