bro watafack
Danysweek
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The game is very beautiful, but it has a lot of gameplay problems. About the trades that should be made for points: I didn't have to make any, because I already start with everything, if I made a trade, I just lost something, and that didn't make me miss any in the fights. The controls often just didn't respond to my command, sometimes I pressed an attack button and it took about 5 seconds to come out. Dodging didn't work in fights, only outside of them and I beat all the bosses just by holding the ranged attack button. The game is indeed very beautiful and it seems that it had a great care in what it designed, but the gameplay lacked a little, mainly in the controls and in the exchange system that for me, I didn't need to use
Thank you so much for your feedback :) The tutorial pages, we tried to make something less intrusive, but we couldn't implement it in time to make it more visible. We had this problem in the secretariat's dialogues (where if you lose or win a fight, she says something different every time) and something to signal that there are multiple endings (the game has 4 endings, which change according to what you answer). About the move, it's something from the web build, the download version is much more polished.
I DIDN'T BELIEVE IT AT FIRST, BUT IT SURPRISED ME. AT FIRST IT'S KIND OF HARD TO GET USED TO, BUT ONCE YOU GET THE HANG OF IT, IT'S REALLY EASY. IT NEEDS MORE POLISH, ESPECIALLY IN THE OPTIONS, WHERE NONE WORK, AND IN THE MOVEMENTS OF THE CHARACTERS AND THE SPEED OF THE PLAYER. ALL IN ALL, THIS GAME REALLY ENTERTAINED ME A LOT
I love puzzle games, and I was really lost at first, but in the end it felt like I was at the beginning again. I liked the idea and the game is well done, only a few things could be improved, such as choosing the mouse sensitivity, which is a bit high, and signaling when something is interactive, because 2 times I turned off the lights and couldn't turn it back on. With more polish, the game gets better. I loved your work!