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(4 edits) (+1)

Interesting spin on the traditional turn-based game that may have some potential. I gambled on when talking to the Serpent and got his tail and just kind of demolished everyone after that though. That said, a few pointers:

- Great use of the Swap mechanic where you have to identify body parts and see which one is the most dangerous then swap it out. There's a lot of emergent strategy in here. You can even swap out your destroyed body parts with the enemy's pristine one, it's actually pretty smart!

- The way your sprites change according to what body part you got is actually so good and really helps sell the vision of the game! Great work on that, that is definitely something needed to make your game truly shine and the effort put into it is not wasted. No sugarcoating, the technical level of the art can be questionable - but the direction and what you choose to implement (the body swapping sprites) is impeccable and inspiring, because it adds to the experience.

- The game is actually very complex, and I meant that in a "can be confusing to players" kind of way. This is a result of a combination of multiple factors I believe: the UI, and the gameplay. I think if you placed the player on the left such that the player will read from left-to-right, it will be easier as a whole. I applaud your attempt at providing a tutorial and teaching as much as possible in the timeframe - it does help but I do miss out certain features. For one, I had no idea the bite attack could lifesteal (so I can swap again).

All in all, the  swapping body mechanic ended up being a lot more interested than I thought. Easy 5/5 usage of the theme on that part for its proper implementation into gameplay too. Given a lot more thought, there could be something here with potential.

Yeah, I am well aware of most of the stuff you said but considering the time constraint and that I was making it alone, I'm just glad it turned out this good. Thanks for the feedback though, I appreciate it.