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A jam submission

Ship of TheseusView game page

A madman creates a spell to switch body parts with his enemies in order to defeat what he could not.
Submitted by Lily of the Void — 10 days, 21 hours before the deadline
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Ship of Theseus's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#64.1674.167
Overall#1412.9582.958
BOSS DESIGN#1642.7502.750
FUN#1672.7502.750
SOUNDS / MUSIC#1942.5832.583
CONTROLS#2012.5832.583
ART / VISUALS#2052.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Switch body parts with your opponent to achieve victory in an otherwise unfair fight.

Did your team create the vast majority of art and music during the game jam?
Art, yes. Music, no.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

This was a unique and fun take on the theme. It took me a while to get the hang of it though.

Submitted(+1)

Hey! Thank you again for your very insightful review. Today, I finally had the time to play your game, and there is a lot to say:

Your take on the theme is definitely the most unique and creative in the entire jam, period. Also I'm a huge fan of turn-based games, and yours is really unique. I definitely encourage you to continue developing this game. The idea is great, and I see a potential GOTY here if you manage to polish it.

Talking about the strategy, it's super well thought out. You can swap parts that the enemy has already destroyed. It sounds broken, but if you don't have a strategy, you will end up losing anyway. My strategy was to go stealing the tail first since it's the only body part the enemy has and I don't. Then I exchanged my destroyed left arm with his, then used my demon arm to destroy his remaining arm. In this way, he will have a difficult time destroying my head since he just have legs to attack. Once the arm is destroyed, I proceed to destroy the demon's head, and... it didn't die? Ahhhhhh HAHA. That would had be very satisfying if worked out

AThe art and fonts used give super nice dark fantasy vibes! Love it. Maybe it would be nice to add some kind of visual cue to know wich body arts are destroyed, so i dont need to check body part one by one to plan and strategice. 

Regarding to your music curation for the game... Let me give you some advice as a composer (And gamer). The title music is long, beautiful, and elaborated; the boss battle music is great and super repetitive and catchy. However, It would work better the other way around. Strategic, challenging boss battles like yours are long and invite replayability. In that case, using very repetitive music is an awfully wrong move, even if the music is dope (The track you chose reminds me a little bit of the Mother series), the high exposure to repetitions will make it annoying over time. 

So summarizing the advice, for long levels or bosses, difficult or replayable: Long-format music will be a good choice. In the same vein, the shorter the scene, level, or the easier and less replayable it is, shorter-format music will suit better

I enjoyed the game; your idea is nice, and I will give you the highest score I have given in this jam. Very well done. If you continue developing this idea and need a hand in any audio endeavor, feel free to send a message; I would be glad to help :D

Wishing you the best in this jam

Developer(+1)

Aww, thanks. I really appreciate your review. I agree with you on everything actually. The only problem is that I like to explore different game ideas and aim to make lots of small games, not focus on just one. That's because I actually have a lot of unique ideas and I'd like to try them all. In fact, I actually have two other projects currently mid development. I know that may not be the smartest course of action, but I can't help but try this and try that. Maybe one day I'll go back to this one and make it a full game or make another based on this idea or just reuse the combat mechanics. It's just that I'm also a beginner in game development, so I'd like to get more experience messing about in small projects before I try to make a large-scale project since it'll be difficult with my current experience (one of the projects that is in mid development is actually on hold because it was too ambitious for me). I may try to polish this one after the jam since many of you really liked the idea. Oh, and I'll definitely love to have your opinion on the music for any other games I make because what you said actually made a lot of sense, so I trust your judgement. So, thank you, and I wish you the best as well.

Submitted(+1)

hey! It's not a bad move! You are nurturing your dev skills, meanwhile you actually try out all your ideas and creativity. I also do that, I have a loooooot of small songs and pieces that revolves around ideas I wanted to play with. Now that I have more experience and a crazy collection of ideas I actually tried, well... Is very easy now, I burrough from those little pieces in my big projects and commissions. I already know what ideas, patterns and concepts work well, how much time they take to me, and ofc what I like to do.

 So, very good of you! 

Really, you are very creative and have a playful mind (I tried your other game too haha), it's exactly what is lacking in the industry. the day you feel ready to have a big project I vet it will be veeeery good.

And ofc, I love helping and working with creative/passionate people! Please feel free to reach when need sth about audio, or even just talk about games, it's ok :)

Wish you success!

Your friend,

Cacho :)

Developer

Your encouragement means the world to me. I wish you the best as well. How should I reach you if I ever need it though?

Submitted(+1)

The most jam thing we can do haha. Search me as m.cacho in discord :)

Idk if itch.io have a way of sending messages between users hhh

Submitted(+1)

I loved your interpretation of the theme, and I see a lot of potential on it, my only complaint is that the game is a bit hard to understand and the ui doesn't seem intuitive and responsive, otherwise great job!!!

Submitted (1 edit) (+1)

Love the art, The premise is very creative but it needs a tutorial and better UI.

Submitted(+1)

Not bad pixel art and style. Well done

Submitted(+1)

This is a cool concept not really explored, swapping bodies with your enemies and trying to hit the right body parts. I would say maybe have more indicators on when limbs are gone or like just having the UI be slightly more intuitive (maybe have you select the body part first as a screen, then the opponents part second, then whatever actions you want to do) Also more options with each body part would go along way with this game as well, good work!

Developer

Yes, UI definitely needed more work, but the swapping and the enemy ai took a lot of programming to get to this point so I had to compromise somewhere to get this done.  I'm glad you like the concept though. Making it, I didn't know if others would find the concept as fun as I do, so that's nice.

Submitted (4 edits) (+1)

Interesting spin on the traditional turn-based game that may have some potential. I gambled on when talking to the Serpent and got his tail and just kind of demolished everyone after that though. That said, a few pointers:

- Great use of the Swap mechanic where you have to identify body parts and see which one is the most dangerous then swap it out. There's a lot of emergent strategy in here. You can even swap out your destroyed body parts with the enemy's pristine one, it's actually pretty smart!

- The way your sprites change according to what body part you got is actually so good and really helps sell the vision of the game! Great work on that, that is definitely something needed to make your game truly shine and the effort put into it is not wasted. No sugarcoating, the technical level of the art can be questionable - but the direction and what you choose to implement (the body swapping sprites) is impeccable and inspiring, because it adds to the experience.

- The game is actually very complex, and I meant that in a "can be confusing to players" kind of way. This is a result of a combination of multiple factors I believe: the UI, and the gameplay. I think if you placed the player on the left such that the player will read from left-to-right, it will be easier as a whole. I applaud your attempt at providing a tutorial and teaching as much as possible in the timeframe - it does help but I do miss out certain features. For one, I had no idea the bite attack could lifesteal (so I can swap again).

All in all, the  swapping body mechanic ended up being a lot more interested than I thought. Easy 5/5 usage of the theme on that part for its proper implementation into gameplay too. Given a lot more thought, there could be something here with potential.

Developer

Yeah, I am well aware of most of the stuff you said but considering the time constraint and that I was making it alone, I'm just glad it turned out this good. Thanks for the feedback though, I appreciate it.

Submitted(+1)

Whoah! Loveee the pixel sprites of your game! Suuuuper well-done :D

(+1)

Clever, the texted-turn based experience isnt a genre I know, but this seems cool for what it is 4/5

Submitted(+1)

Interesting concept. Remind me old textual games. 

Jam Host(+1)

clever name!

Developer

Thanks. I'm glad you appreciate it.

Jam Host

So returning to this, I can't seem to deal any damage, regardless of what limb I use or target

Developer (1 edit)

The first boss? Does it give you any messages? What does it say in the log? And you swapped parts right, because sowilo is meant to be almost useless.

[Edit] Now that I think about it, I forgot to tell players how to swap parts, didn't I? I'll add the instructions later, but for now I'll tell you how. You choose your head (red area), then choose swap, then choose which part you want to exchange from the enemy's parts (blue area). If swapping wasn't the issue, I'll need more information since it's working fine with me.