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(+2)

Very polished all around and a lot of fun with friends, especially with how easy it is to just straight up get started.  The bosses all felt fair and challenging besides their health which was definitely too much, at least in 4 player lobbies.  Another thing is that the items and especially the stat boosters don't feel that powerful or game changing. A small thing is reducing the knockback on the sword since I was given all the attack speed boosts from my friends but I was only landing half the attacks because the knockback.  Besides those minor nitpicks you guys did a great job and I would definitely buy a full release version of this in a heartbeat.  

(1 edit) (+1)

Thanks for the feedback and I'm glad you had fun playing! Sadly, the game gets a bit janky when playing with 4 players, and I'm pretty sure the reason why the boss health feels like too much is because about half of the attacks disappear with the lag. We haven't gotten that many comments about the health from players who were playing in groups of 3 or less (in fact, quite the contrary, some people complain about how the last fight lasts too little). But you're right, it's definetly an issue we have to tackle.

I can definetly see how the stat boosters can feel unimpactful at times. They were mostly added as a bonus (since they were pretty quick to develop) and as a fun way of making players say "wow, look at how absurdly massive my weapon got lol" or "I die in one hit but I can just dash across the entire arena wooo". They were made rarer for this reason, but they sometimes still appear more than they should, and that's one of the things we'll probably be tweaking first whenever the jam ends.

And about the sword speed, we straight up didn't notice since it's only a problem with swords, so thank you for telling us!