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Which macOS device do you use out of curiosity? Some may require a different loading method so make sure the base game actually works.

If it does run without the translation patch, ensure that you're putting the files in this location:

........\GROVEv0.308MAC\GROVE.app\Contents\Resources\app.nw

- You should be able to see 7 folders in there (audio, data, fonts, etc). Drag and drop into the location to replace the data folder, and it should be good to go.


- RegalBuster

thanks for your reply, but when I replaced it, the window remains dark and doesn't start.

and next i droped   the contents of the ''js'' and   ''data'' of the patch into the app.nw\data and  app.nw\js and replaced. the apps starts、but soon display now loading and this error comes up; Error: Loading Error: Failed to load: img/system/Shadow1.png.

and it does run without the patch.

Check if the 'Shadow1.rpgmaker' file is in the 'img\system' folder, might be missing.

If it's there, double check the 'shadow' file name for linux (might be the same for MacOS). If it's called 'Shadow1.png', with the 'S' as a capital, try renaming it to 'shadow1.png' and seeing if that works.

If it's called 'shadow1.png' already when you checked, rename it to 'Shadow1.png' WITH the capital and see if that works.

- Regalbuster

(2 edits)

it wass called 'Shadow1.png',   and I renamed it to 'shadow1.png', but it doesn't work and failed to load Shadow1.png,Shadow2.png and so on,

when I drop ''data'', this error comes up.when I replace the'js', the window remains dark.but when I replace the contents of ''js''('plugins.js' and 'Js'' or ''plugins'' folder), the game starts in English.