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(+1)

Haha I saw your review on Dreamsteria and had to come play your game :)

At first I didn’t see the upcoming enemy attacks at the top and I was trying to figure out the strategy but eventually it clicked. The sound bug is a shame especially if you made all the sounds :( The art is great and I like the exchange mechanic a lot

For some constructive criticism, I also experienced the web resolution issue. I think the shield and damage-through-shield icons are a bit too similar to be readable. This is super minor, but I don’t think the first boss should reduce cards in your hand - I feel like part of why I thought it was so on-rails was that I didn’t have enough options on the first boss and it would be cool to demo all the different card varieties.

(+2)

I didn’t think that I would attract anyone’s attention - it was just a “constructive” response to a “constructive” one :)
Thank you for playing our game and leaving such a detailed review - this is really what we expected from the community at the jam!

Regarding problems with screen resolution, unfortunately there is such a problem, this is the first time we encountered this on this platform.Yes, the icons are really similar, let's fix this point!

We tried to give the bosses unique cards in accordance with their visual design, which the player can receive only after winning the game. The bosses turned out to be quite 'smart' due to the utility AI system. The exchange mechanics should help level out statuses imposed by bosses, albeit with a bit of randomness!

Overall, thanks again for your feedback!