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I just tested this and its about 1000x faster than old face light lol. Amazing.

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Yup! That's what we could do if C3 added effect SDK to let us change vertex shader and first fragment shader for 3D objects! Which I have requested many times. Also the first fragment shader would let us use uniforms, so the lights could be controlled individually during runtime.

Aw, that just gave me a good idea too. Putting a light on each bullet and shoot it down a dark hallway would look so cool.

How you do that? I instal new version of plugin, i run my game and i dont receive better performance

He's comparing using flat shaded lighting ACEs of 3DObject vs using effect based lighting from the frag lighting experiment. Two different techniques.

ok, there is any chance to use this new method without SJ code?

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This is just experimental, probably shouldn't use it seriously yet, but all you have to do in the code is change values of the lights colors and positions and angles. Very easy, there is comments.

agree with cristo1 and no way without js code right now

Thanks for clear answer i try use js or wait